Quick Roll | |||||||||
Press a button to roll a single die with the specified number of sides. |
My Rolls |
Save your custom full rolls here for quick access to those complex, yet frequently used rolls. |
Full Roll |
For more complicated rolls, you can generate pretty much any other standard roll in here. * ( d + ) + |
Stat Roll |
Press the 'Roll' button to generate six ability scores (numbers between 3 and 18). There are a variety of rolling rules available, 4d6 drop lowest being fairly common. Rolling rules: Compute PBE (Point Buy Equivalent) |
d20 SRD (& PFSRD) Query |
Perhaps the only references you'll ever need. |
Die Roll Generator © 2005. Created by Brock H. Jones
Best viewed with Firefox
Best viewed with Firefox
Download an offline version of this page.
The Hypertext d20 SRD™ is owned and created by Jans Carton
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.
PC Options Reference - Character Generator - Statblock Generator
Show:
Character Type: | |||
Race Randomizer: | |||
Human Ethnicities: |
Character
- Race:
- Gender:
- Class:
- Background:
- Occupation:
- Description:
![Block Block](/uploads/1/2/3/7/123742632/779464920.jpg)
Gender:
Class: Class: | Race: | Background: Background: |
Life
- Note: This section is dependent on your character's race, class, and background, and will randomize when any of those three sections is changed.
Refer to Xanathar's Guide (starting on page 61) for supplementary tables.
DnD 5e Homebrew Editor
Have you ever made your own Dungeons and Dragons module? Have you ever wanted it to look freakin’ amazing? Didn’t want to spend hours in Photoshop or InDesign to get it made? Spend your time working on the fun and content rather than the formatting. NaturalCrit has tool called the The Homebrewery made by Scott Tolksdorf (go support him on patreon!). Compaq presario 2200 drivers. For the technologically savvy, you can pull the project from github and contribute back through code.
Usage
The web tool gives you an intuitive editor with side-by-side views that allow you to make edits and see the result in real time. You can easily drop in monster stat blocks, whip up a new spell, and put your entire module together with complete ease. You’ll want to be on a actual computer to make edits as the editor is less than satisfactory on mobile. However, once you have completed your masterpiece, you can easily print or share with others.
Link
Statblock5e provides an easy way to display a creature statblock that looksalmost exactly like the statblocks from the 5th edition D&D Monster Manual.
This is implemented as a set of custom elements following the WebComponents specs: ES Modules, CustomElements, and the Shadow DOM.
While statblock5e has been tested the most in Chrome, it may also work in any browser that properly implements the Web Components v1 specs. Make sure you are using at least Chrome 61 or Firefox 63.
Song Book for CTK-1500, CTK-1550, LK-135, LK-136 Version. How to download sounds for keyboard casio. Aug 27, 2008 Instructions for Adding Sounds and Rhthyms to Your Casio Keyboard In Uncategorized on August 22, 2008 at 6:08 pm Some people have trouble using their workstations and I just got a new one, so I thought I’d document a few things to help you out.
There are no dependencies (JavaScript or otherwise), this is entirelyself-contained.
There's very little JavaScript actually; just a bit of boilerplate thatdefines the custom elements and some minor logic for computing the ability modifiersfor the ability table. Other than that, it's pure HTML, CSS & SVG.
Kingdom come deliverance demon skull tattoo. Here's the markup that produced the above picture. No user-level CSS orJavaScript is necessary.
The example text is copyright Wizards of the Coast; they make it available forfree on their website through the D&D 5E Basic Rules (it's in theDM supplement).
Visual differences from the MM statblocks
Unfortunately this statblock isn't quite pixel-perfect with regards to thestatblocks in the MM. The differences are:
- Different typefaces used. I'm told that the body typeface used in the MMis FF Scala Sans and the one used for the monster name headings isMrs Eaves Petite Caps. They're not available for free from Google Fonts, sosubstitutes are used instead.
- No textured background. Obviously, I don't have access to the originaltextures WotC used. Even if I did, I'm not sure I'd use them since that wouldmean serving images which I wanted to avoid (scaling/resolution/deploymentissues etc).
- No textured block border. Same as above.
There are probably other differences as well but I haven't noticed them. I triedto stick as close to the original as reasonably possible; for instance, I spentwaaay too much time getting the drop-shadow to be the 'correct' shade ofbrown and the tapered horizontal rule to render just right. Why? Because Ihad nothing better to do and it was fun! :)
FAQ
Is there a single-file version?
The
demo.html
file in the repository HTML-imports the other HTMLsource files. There's also demo-inlined.html
which rendersexactly the same but has all the HTML-imports inlined directly into thedocument.![Dnd 5e stat block creator download Dnd 5e stat block creator download](/uploads/1/2/3/7/123742632/520015058.jpg)
The Python script that produces the inlined version is alsoavailable.
How do I make two-column layouts?
See the
demo-two-column.html
file (here's a renderedimage). The key thing to notice is the use of the data-two-column
attribute on the <stat-block>
element. You can also use thedata-content-height
attribute to tweak the layout. See thecomments in the demo file for details.Why aren't you using polyfills?
While polyfills for Web Components do exist, they're not perfect andrequire a preprocessing stage that inlines all HTML imports and rewrites the newCSS selectors like
:host
, ::content
, /deep/
etc. There's no easy way totie all this together and frankly, I don't care enough since I'll personallyonly use this for locally hosted pages rendered in Chrome.If someone wants to do the required work to implement the whole preprocessingpipeline, pull requests are welcome.
Version History
0.0.5
- Updated to the WebComponents v1 spec, since several aspects of WebComponents v0 are being removed in Chrome 73.
- Use ES Modules instead of HTML Imports.
- Use Custom Elements v1 instead of
registerElement()
. - Use
createShadowRoot()
instead ofattachShadow()
. - Use
<slot>
instead of<content>
.
- Define
data-content-height
as a CSS custom property instead of as an HTML attribute, so we don't have to use a javascript hack to set the height of the stat-block. - Rewrite
inline-imports.py
to parse the ES module and HTML template files.
0.0.4
- Fixed issue with text floating outside the statblock on Chrome 50+.
0.0.3
- Simpler way of supporting two-column layout.
![Creator Creator](/uploads/1/2/3/7/123742632/384337466.jpg)
0.0.2
<property-line>
can now be used for legendary actions since it doesn'thardcode red text.- Support for two-column layout! See the new item in the FAQ.
- Now supporting multiple
<p>
elements inside<property-block>
. All<p>
'safter the first will have an indent like in the MM. - Increasing h3 size to be closer to MM.
- Increasing line height of body font to be closer to MM.
- Using a new typeface for monster name heading. Should be closer to MM.
- Slightly increased body font size to be closer to MM font metrics.
0.0.1
- Initial release.
License
This software is licensed under the Apache License, Version 2.0.
Contains AdsOffers in-app purchases
5e Campaign Lab for DnD's encounter generator will allow you to generate endless encounters.
The Encounter Generator lets a user customize their encounter with the following options:
•monster size
•type
•challenge rating (minimum and maximum)
•number of monsters (minimum and maximum)
•monster environments
•alignment (various options including any, including, excluding, etc.)
•book (include as many or as few books as you want)
•name
The Treasure Generator will generate treasure based on all of your items, gems, and art objects in your app's database including your own items.
5e Campaign Lab for DnD's Combat Tracker will help manage the combat portion of your generated encounter.
The Combat Tracker will help manage the following aspects of combat:
•players and monsters are sorted by their initiative initially but you are free to drag and drop them to wherever you like after combat starts
•round number
•elapsed time since encounter started
•whose turn it is
•player's and monster's hit points
•player's and monster's conditions
•all monster's traits, actions, reactions, and legendary actions are available
•monster's attacks are present
5e Campaign Lab for DnD allows you to manage Campaigns, Encounters, Parties, Monsters and more.
5e Campaign Lab for DnD Features
•Item editor allows you to add, modify, and delete any item with ease
•Monster editor allows you to add, modify, and delete any monster with ease
•Campaign management allows adding numerous Notes and Encounters to Campaigns
•Encounter management allows adding numerous Notes, Treasure, and Monsters to any encounter
•Encounter management allows a specific party to be associated with an encounter or for more
flexibility assign the encounter to use the Default Party
•Any item available in 5e can be added to an Encounter
•Search for items based on various criteria such as name, type, rarity, property, damage, damage type,
and finally magical and/or mundane
•Each item included in the app has a complete detailed description available
•All monsters from the Basic Rules Version 1 are included with the app
•Ability to download and import additional monster content within the app
•Each monster in the app has a detailed description
•Content sensitive help for each screen to help ease the learning curve
If you don't feel like setting up a full Campaign and just want to generate some random encounters, you can jump directly to the Encounter Generator from the main
menu
Contact
[email protected]
The Encounter Generator lets a user customize their encounter with the following options:
•monster size
•type
•challenge rating (minimum and maximum)
•number of monsters (minimum and maximum)
•monster environments
•alignment (various options including any, including, excluding, etc.)
•book (include as many or as few books as you want)
•name
The Treasure Generator will generate treasure based on all of your items, gems, and art objects in your app's database including your own items.
5e Campaign Lab for DnD's Combat Tracker will help manage the combat portion of your generated encounter.
The Combat Tracker will help manage the following aspects of combat:
•players and monsters are sorted by their initiative initially but you are free to drag and drop them to wherever you like after combat starts
•round number
•elapsed time since encounter started
•whose turn it is
•player's and monster's hit points
•player's and monster's conditions
•all monster's traits, actions, reactions, and legendary actions are available
•monster's attacks are present
5e Campaign Lab for DnD allows you to manage Campaigns, Encounters, Parties, Monsters and more.
5e Campaign Lab for DnD Features
•Item editor allows you to add, modify, and delete any item with ease
•Monster editor allows you to add, modify, and delete any monster with ease
•Campaign management allows adding numerous Notes and Encounters to Campaigns
•Encounter management allows adding numerous Notes, Treasure, and Monsters to any encounter
•Encounter management allows a specific party to be associated with an encounter or for more
flexibility assign the encounter to use the Default Party
•Any item available in 5e can be added to an Encounter
•Search for items based on various criteria such as name, type, rarity, property, damage, damage type,
and finally magical and/or mundane
•Each item included in the app has a complete detailed description available
•All monsters from the Basic Rules Version 1 are included with the app
•Ability to download and import additional monster content within the app
•Each monster in the app has a detailed description
•Content sensitive help for each screen to help ease the learning curve
If you don't feel like setting up a full Campaign and just want to generate some random encounters, you can jump directly to the Encounter Generator from the main
menu
Contact
[email protected]
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Dnd 5e Stat Block Creator Game
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Dnd 5e Stat Block Generator
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Dnd 5e Monster Stat Block Creator
June 21, 2019
17M
100,000+
1.0.126
4.2 and up
Digital Purchases
UAH 27.99 - UAH 104.99 per item
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